using UnityEngine;

namespace CinemaDirector
{
	[CutsceneItem("Tween", "Position")]
	public class GGTweenPosition : GGTweenTransformBase
	{
		public override void SetProperty(Vector3 newPropertyValue)
		{
			trans.localPosition = newPropertyValue;
		}

		public override Vector3 GetProperty()
		{
			return trans.localPosition;
		}
	}
}
